wpsfaculty: (Default)
Faculty & Staff of Whispering Pines Sanatorium ([personal profile] wpsfaculty) wrote2019-05-15 01:25 am
Entry tags:

application

Applications


STATUS: OPEN

Once applications open, they will always be open until such time the character cap is reached. Applications will be reviewed as timely as possible, but if you haven't received a response in 3 days, please contact the mod account.

• Please post your application in one comment to this entry
• If the written history is long, you are welcome to link to it in a separate post on the character's journal.
• Applications may receive a verdict of Accepted, Declined, or Revisions.
Declined applications may be reworked and submitted one week after a decline. If they are declined three times, they may not be resubmitted.
Revisions should be submitted within 48 of receiving the request. If there is a reason you cannot, please contact the Mod Account.

• There are currently 80 open character slots.
• There are currently 0 casts close to cap.
• Reserved apps take priority over non-reserves.

When near cap, only reserved apps will be reviewed the cap is reached or all reserves have expired. All apps will be placed in a reserve queue and reviewed once a slot opens up, following the priority of Reserved → Non-Reserved.

Application Queue




application guide.


player information.

Name: Or Online Handle
Age: Your age (approximation is fine)
Contact: Any contact is fine (Plurk, Discord, PM)
Other Character(s): List other characters currently in play at Dead House.

character information.

Name: In western order, please.
Canon: Please specify which if there are multiple versions.
Canon Point: Please be as specific as possible.
Age: Please specify whether they are canonly physically or mentally older or younger than they appear as well.

(canon) background: A brief summary of the character's place in canon and their history. Bullet points are acceptable, as are links to wikis.
(original) world & history: A brief (bullet points accepted) description of the original character's world, their place in it, and their personal history.
(CRAU) background: A brief synopsis of how the character changed from their original canon version including any new abilities or skills they learned, personality changes, etc. Bullet points accepted.

abilities: Please list any abilities the character possesses, powers-based or otherwise, and specify any that would require being nerfed. These abilities would also include any specialist, non-supernatural abilities as well.

Personality: Please illustrate the character's strengths and weaknesses. 300 words is a good target length, and it need not be exhaustive, but we should come away with a solid understanding of who they are as a person.

Why do you feel this character is a good fit for the setting? This need not be exhaustive, either, and can sometimes be summed up in a sentence, but we ask that you explain why you feel the character would fit well in the game setting in regards to the types of events they'll be facing and the psychological stress they'll be subjected to.

Writing sample(s): This can be anything as long as it is from within the last year and doesn't break the 4th wall (such as dear_mun or dear_player).


submit an application.


Please copy the form below and use it for your application, which should be submitted in one comment below. If need be, histories for original characters can be linked to posts on their journals. Please remove any lines that are not applicable.




customplates: (aaron_028)

Aaron | The Walking Dead | Reserved

[personal profile] customplates 2019-05-19 10:21 pm (UTC)(link)
player information.
Name: Heather
Age: 35
Contact: Discord: vikael#0221 | [plurk.com profile] vikael

character information.
Name: Aaron
Canon: the Walking Dead
Canon Point: 7.01 » After reuniting with Rick
Age: 36

(canon) background: Wiki

abilities: While skilled with firearms of several kinds, he's more accurate with a rifle than a handgun. He's quick-thinking and adaptive in tense situations and knows his way around a fight. He can track, knows how to spy on people, but also is skilled in diplomacy and negotiation. Those things and his skills of observation make him a good talent scout. He's good at picking skills up quickly and is something of a jack of all trades: passable at many things but not amazing any of them.

Personality: A lot of really positive things can be said about Aaron. He's doggedly devoted to a cause once he's committed, he's compassionate beyond anything that resembles self-preservation, he's ardently devoted to and intimately believes in the passion of humanity as a whole, all the while feeling somewhat ostracized his entire life. More than anything, he's a deep believer in and promoter of the human condition, believing that just as humanity is capable of great selfishness and horror, they are capable of compassion and love. His own well-being never factors into his decisions, whether its to rush to the defense of his home or to join someone in what is most likely a fool's errand, protecting others rather than himself is his first priority.

Aaron's earnest nature and altruism have followed him through the onset of the apocalypse, leading him into the role as recruiter for the Alexandria Safe-Zone where he, along with his boyfriend Eric, would spend weeks away from the safety of Alexandria's walls in search of others to bring back and join their community, truly believing that people together were far stronger and capable of far more than people on their own. He feels most fulfilled when aiding others, and strives to find the good in everyone, even identifying how his mother had meant well through her attempts to make him more manly, and knowing the others in the Safe-Zone didn't outright hate him or Eric, even though some of the things they said were "hilariously offensive".

While understanding the world has essentially come to an end, Aaron remains optimistic and somewhat idealistic, maintaining a "glass is half full" mentality, that even when things go badly, they will get better, even if that means working that much harder to make certain that comes to pass. He has a good-natured way of speaking to anyone he meets, his friends included, and a warmth of presence that tends to put people at ease, which is exactly his intention. Before doing hands-on charity work in African countries constantly at odds with different factions, Aaron worked as a politician, and his casual sense of humor and affable nature helped endear many people to him.

While typically a pacifist who would rather avoid open conflict (even if someone punches him in the face in the middle of trying to plead his case), when those he loves are in danger or threatened, he doesn't hesitate to spring to action, even at the risk of great personal harm or death. His boyfriend, Eric, is the closest relationship he's ever had, originally bonding over mutual ostracism due to homophobia and the bigotry they both faced due to being openly gay, a sad state of affairs that has followed both of them into the apocalypse. As such, even though they're surrounded in Alexandria by several people they both saved from being forced to survive and scavenge for food and water outside Alexandria's walls, Aaron tends to keep himself apart from the others, avoiding their parties and other gatherings and only attending when necessary.

Identifying a kindred outcast in Daryl, and worried about Eric continuing to risk his life beyond Alexandria's walls on his account, Aaron befriended Daryl, whose dedication to Rick's group Aaron found inspiring enough to decide he should bring all of them to Alexandria in the first place. He sees in Daryl someone who reminds him a bit of himself: an outsider who means well, is capable, but ostracized slightly, even if unconsciously, by his peers, but who cares deeply for their well-being at the risk of his own. They proved to work well together, falling into a fairly reliable routine quickly, and Daryl's steadfast determination and unwillingness to give up even outshone Aaron's, a fact he refuses to allow to happen again.

His selfless nature is a double-edged sword at times, though, causing him to feel responsible for situations somewhat beyond his control and to hold himself personally accountable for occurrences for which he was only very loosely responsible. When he and Daryl found a lone camper but lost his trail, it was Aaron's decision to stop tracking him, and also to infiltrate the cannery they found on the way back, which ended up being a trap. While they escaped together at Aaron's insistence, sighting it was his decision that landed them in the trap, to begin with, he lost his pack containing all the pictures of Alexandria he used to show potential newcomers what they could expect, giving the Wolves the clues they needed to find it, and the information they needed to scale the walls, leading to several Alexandrian deaths. He took the transgression hard, not only because it drove home how tenuous their little piece of civilization was, but also how crucial his role in keeping it safe was.

In essence, though, Aaron is an earnest, honest, eager, and easy-going man who is quick to offer a smile, even when someone points a gun in his face or knocks him out and ties him up. He's warm, inviting, welcoming, and fully believes those around him can accomplish whatever is set before them if they attempt it together.

Why do you feel this character is a good fit for the setting? Even before the end of his world, Aaron exhibited a selfless and earnest demeanor and a genuine need to further the human condition and possessed a deeply-rooted belief in humanity as a whole and the endurance of the human spirit. After the outbreak, rather than turn inward and shut down when faced with the loss of all that he knew, he turned his skills and devotion to bettering the lives of all those who were left. He's highly adaptable and capable of seeing the light at the end of even the longest proverbial tunnel and hardship does nothing but inspire him to fight harder.

Writing sample: TDM top level
aparkourlypse: (normal_907_22926)

Jesus | The Walking Dead | Reserved

[personal profile] aparkourlypse 2019-05-19 11:31 pm (UTC)(link)
player information.
Name: Frames
Age: 29
Contact: [plurk.com profile] skorozima
Other Character(s): none

character information.
Name: Paul “Jesus” Rovia
Canon: The Walking Dead
Canon Point: s9
Age: 38

(canon) background: Wiki

abilities: Hand-to-hand combat, martial arts, escapology, knowledge of firearms and blades, parkour

Personality: Having been raised in group homes for most of his life, Paul has learned to be adaptable to most situations that come into his path. He generally goes at problems in a rational and violence-free way unless there is no other option. Even when they had captured a group of Saviors that others were vying to kill, he protested, stating that because they’d surrendered, it wasn’t right to kill them.

His nature tends to be relaxed and easy-going, and he is typically the peace-keeper, especially in Hilltop. He is a not quite second in command to Gregory due to this, and he goes to the leader of Hilltop with problems in the community and he’s not afraid to let his opinion be known. Despite that, he has problems forming connections with people and would rather be on his own to provide for everyone. He even admitted to Maggie at one point that he had trouble making connections with people, including boyfriends, and when he first arrived, he wasn’t very present.

He’s not a leader by nature, but when the role is thrust upon him, he takes it as well as he can. He’d much rather be outside the walls on his own, trying to find resources or new communities to make their civilization bigger and more like how the world used to be. A sense of normalcy is important to him, and he’s built for the role of advisor. Paul is hesitant to be the one to make the community-impacting decisions because he is afraid of making the wrong ones and causing derision.

Even though he is distant with most people, when he does form connections with people, he is a steadfast ally who is willing to do what he can. When Gregory threatened to throw Maggie out of Hilltop after she had gotten there, and despite the orders from the community’s doctor to stay there, Jesus stood up for her and was determined that she would stay, even if he had to leave. He sides with her countless times and never hesitates to lend a hand.

If he were to have an alignment, he is chaotic good, and not above sabotage or breaking and entering to gather information. This has been proven on multiple occasions, whether it was breaking out of the room Rick and company locked him in to survey the community and its assets before casually waking a sleeping Rick and Michonne without much care in the world.

He is also a fan of sabotage, climbing into the back of one of the Savior’s trucks after a run to Hilltop to cut the bottoms of boxes and to throw things out the back to inconvenience them and not implicate the community. He also moved Sasha and Maggie’s hiding places and replaced it with Gregory’s stash of good alcohol when it was clear that the man meant to betray them and hand the women over to the Saviors.

Why do you feel this character is a good fit for the setting? Due to his commitment issues and the world that he’s been living in, Jesus is a good fit because it is going to test his adaptability.

Writing sample(s): here and here
Edited 2019-05-19 23:37 (UTC)
kingforboth: (Default)

Kelson Haldane | Deryni | Reserved

[personal profile] kingforboth 2019-05-21 03:55 pm (UTC)(link)

player information.
Name: Kara
Age:37
Contact: [plurk.com profile] caletara
Other Character(s): none

character information.
Name: Kelson Cinhil Rhys Anthony Haldane
Canon: Deryni
Canon Point: Quest for Saint Camber
Age:18

(canon) background: No wiki available, sorry for the length!

(CW: death, murder, rape, religious persecution, torture. Think of Kelson's canon like Catholic Game of Thrones).  Opt in/Opt out here

abilities:

Mundane: 
 
Weaponry: Kelson's been trained in how to use multiple weapons(archery, swords, shields, lance, etc). He also knows how to ride a horse. He also studied military history and strategy.

Politics and diplomacy: Kelson was brought up as heir apparent. As such, he as all the skills and education which one would expect in a king, such as philosophy, mathematics and medicine. He also knows latin and limited greek.

Magical:
 
Note: Deryni are extremely sensitive to substances that disrupts magical abilities. Due to the abilities being genetic, such substances attack on a genetic level and will painfully disrupt him on a physical and magical level and likely leave him incapacitated for a time. Fun! 
 
 
More likely to be used in Game
 
Clairsentience: This ability has multiple uses, but most likely is probing, where he can get basic information on an item, ranging from being able to see inside something like a lock, or sussing out if a drink is poisoned. It's an ability used for knowledge rather than action.
 
Mind-Influence: Kelson can influence another individual, ranging from telling them to go take a walk, forget a conversation or jump off a cliff. He can also use this to blur traumatic memories and to banish fatigue in himself for a short time. Kelson’s morals are such that he only uses this for what he considers benign factors. Normally he uses this for actions such as forcing someone to go to sleep, forget conversations or leave an area.
Note: Kelson will not use this without player consent.
 
Mind speech
 
Rapport: Kelson has the ability to mind meld with others.
 
Shields: Kelson has magical shields which enable him to defend against psychic attack. He can raise or lower them as necessary. However, like anything, shields can be worn or forced down, or by drugs that disrupt magical ability.
 
Telekinesis: Kelson has minor telekinesis, used to call small objects like cups, or manipulate unseen areas like locks. He can use this ability for more destructive means like squeezing someone's heart until it stops. Kelson would prefer not too, however.
 
Truth Reading/Compelling: Kelson has the ability to know whether someone is lying, most likely blending psychic ability and a subconscious reading of body language. It requires very little effort, however has limitations. Half-truths are difficult to detect though. In addition, if someone is magically shielded, Kelson can’t see anything. 
 
Unlikely to be used
 
Conjury: Kelson can conjure elements, like fire. He also has the ability to conjure destructive illusions based on his own imagination.

Death Reading: The ability to read someone’s memories after death. This is immediately dependent on the state of the body. 

Mind-Ripping: He has the power to destroy someone's mind with brute psychic force. 
 
Personality:
 
Kelson starts out the books frightened, wide eyed and innocent, still believing in the best of people. While he still believes that most people have good, after everything he’s seen and had to do, he’s come to the realization that not everyone can be saved. Not everyone is good and even if they are, sometimes you have to kill good people in order to save lives down the line. Early on in his first year of ruling, he was reluctant to do this, even to kill someone he knew as vicious and deeply harmful, Edmund Loris. Instead of killing him, he has him locked in a monastic cell. However, this mistake ends up causing hundreds if not thousands of deaths and injuries in the long run. Kelson has since learned that although there comes a time for mercy, it isn’t always the best solution. To that end, as much as he hates it, he ends up executing a bishop who had rallied behind a pretender for the throne, and who could potentially lead a revolt against him due to his own lineage. Despite not wanting the throne or to rise against Kelson, he has him executed, the safer solution. In order to save lives down the line, he has to kill a potentially good man.
 
He has learned how to make hard decisions, decisions that his forty year old uncle would not have dreamed of having to make, nor would want too. He’s learned when to be hard and when to show mercy, through advise and trial and error no one would want to go through.
 
In the beginning he’s nervous at the idea of ruling, imposing his own will and learning to listen to those around him. He’s even afraid in typical teenage fashion of being sounding pompous or egotistical. He’s afraid of what others would think of him. Even if he’s been bred for this and taught, having to actually do it so suddenly and prove yourself competent is something completely different. He gradually gains confidence. Upon attempting to dismiss his regency council, waiting until the clock struck the correct time to prove his point, he accidentally waited to long and nearly has heart failure when the clock tolled 4 pm instead of 3 pm. Still, in his first official act as king, even though he could have exerted his authority, and declared the matter closed, which he does later in many matters, Kelson instead does this song and dance, staying within the confines of established law in order to prove his point and make the law work for him. He alternates between wishing to stay within established presets and not upset people, and exerting this authority as king.
 
Kelson's a teenager, trying to rule a country at a time when he's still learning who he is as a person. He has the ups and downs of a moody teen, and even pines and obsesses after his first real love and rejection. After ruling as a mature fourteen year old, he's finally realized he can throw tantrums at the age of 17 when he doesn't get what he wants (namely, the girl). He tries to rule kindly, but firmly, strong in what he believes in, while trying to balance his own teenage insecurities with being king. He believes in the law--but isn't above breaking it when it suits him, or changing it. Friendship and loyalty are important to him, and he will risk consequences to do what he believes is right for them.
 
He's quite friendly when he's with family or close knit friends, letting down his guard and joking or wallowing. But he doesn't give that friendship easily. He can be guarded, knowing that who and what he is make him a target, and anyone might be willing to stoop to new lows in order to gain favor or assassinate him. He can be very shy and a bit unsure sometimes, and is not the partying type. While he knows how to go through the motions and be what's expected, he prefers to be in the company of the small group he trusts, rather than in the midst of a ball and the center of attention.
 
He’s young, he makes mistakes but he tries to learn from them, wanting to do his best for Gwynedd and his people. In the beginning, he never makes a decision without consulting his advisers. However, as the years go on and Kelson becomes more confident, he doesn’t always. This results in him making mistakes, like when his anger got the better of him and he refused to allow the men who raped the nuns confession or last rites. Morgan comes to him, multiple times after he’s randomly executed someone to point out what he did, what went wrong and how he could have done better in the future. In most cases, by this time Kelson already feels profoundly guilty and has started wallowing.
 
The loss of life and violence during the King’s Justice weighs heavily upon Kelson and changed him. He had to be uncharacteristically savage and ruthless during that campaign, and came across things that no 17 year old should have to see, much less be in charge of dealing with. We see him multiple times sinking into a depression or righteous anger when things aren’t perfect. He eventually learns that life is not, and that it is how we deal with those situations that defines us.
 
Experiencing the woman’s rape absolutely terrified him, to the point where the idea of sex is actually a little scary. It is also what helped lead to his rather ruthless behavior of his enemies in the King’s Justice. While being a hormonal teenager, it’s something he tries to work through and probably won’t completely get over until he actually has sex himself, and realizes through actual experience that not all sex is rape. While he knows this intellectually, the experience shook him profoundly.
 
Kelson accepts his Deryni heritage, and champions them in his role as king. He does everything he can in order to reverse the intolerance and laws that have reduced Deryni to second class citizens, while acknowledging that the powers have been used in the past to create dictatorships and that his human citizens are legitimately fearful and scared. However, he has also learned to walk a fine line, treading between Deryni sorcerer and claiming his powers as divine right by God. He knows that in the wrong company, being a known Deryni is as good as being dead. He's spent much of his reign trying not to scare his subjects and thus doesn't use magic as openly as he otherwise might. He knows that all change takes time. Being young, he doesn't always realize that sometimes change needs to be sudden and swift. He's still learning.
 
Kelson whines. Being a teenager thrust into a duty no grown adult would want, he succumbs to self pity a lot. Quite like his mother, who retreated into seclusion in a convent to pray for her and Kelson’s soul, Kelson is likewise prone to bouts of extreme self pity and whining. He does not let go easily. He’s still in love with a girl years later after she rejected him and refuses to let her go, and has mourned for years the bride he barely knew. He spirals into bouts of single-minded depression when things don’t go his way.
 
In addition, while he never outright misuses his powers, he does stray into areas that are ethically grey. For example, he regularly assumes control of some of his vassals, ordering them to forget what they’ve heard or not say a word. This not only takes the self control out of the individuals in question but shows that he assumes they don’t have the loyalty or self control to serve him as he wishes. Instead of asking for their obedience, which most of the subjects he encounters on a day to day basis would give freely, he’s compels it. In essence, he tries to control factors by magical means when he could easily find a non-magical solution for it. Most likely this a result of his two advisers, who while being morally and ethically good people, also slip into grey areas and do not have as stringent a moral compass as some we’ve seen. Most likely he is too young and not self-aware enough to realize his actions aren’t completely ethical and if this was pointed out to him he’d be horrified, if more than a little stubborn in the beginning.
 
All in all, Kelson does his best to be a good king and is generally well liked. He’s viewed as kind and tolerant, although some are apprehensive by his views on magic as well as his own abilities. He holds himself to a high standard and occasionally crumbles when that standard is not upheld. Usually, when he makes mistakes, it’s because he’s young and inexperienced. He always tries his best to be a good and fair king for both humans and Deryni.

Why do you feel this character is a good fit for the setting?

Kelson is from a world where horror is commonplace. In typical 12th century fashion, Kelson has been exposed to such things as physical and psychological torture, murder and magical and mundane monsters. He's exposed to this at a very young age, having grown up with a fanatic of a mother comfortable with the torture and condemnation of an entire species of people, and the maledictions of a corrupt and powerful church. He'll take things in stride, trying to figure out what's real and what isnt and if his own memories and emotions can be trusted. His life has been anything but easy, and while he may have had it easier than some given his rank, it has also brought a number of unique hardships and it's own horrors and stresses. He's a kind person, and doesn't want to see anyone hurt (himself or others). Testing his limits, adaptability and reactions will be interesting.  

Writing sample(s): Hadriel log sample here

Edited 2019-05-21 16:18 (UTC)
kingforboth: (holy saint camber)

Re: accepted + note

[personal profile] kingforboth 2019-05-22 01:27 pm (UTC)(link)
Done here. Thank you for the opportunity! I can't wait to play with you all.
raccity: (Default)

Leon Kennedy | Resident Evil 2 (2019) | Reserved

[personal profile] raccity 2019-05-22 05:40 pm (UTC)(link)
player information.
Name: Lain
Age: 21+
Contact: [plurk.com profile] squissie
Other Character(s): none

character information.
Name: Leon Kennedy
Canon: Resident Evil 2 (2019)
Canon Point: End of the game/leaving the city
Age: 21

(canon) Background: Wiki

Abilities: Leon is a rookie cop. He would have made it through basic training, so he has knowledge of and average skill with various firearms. Other than that, he's just your normal human.

Personality:
The start of Resident Evil 2 is also the start of a new stage in Leon's life. He's a young man, only 21, just out of the police academy and he's landed his dream job. It likely took some sacrifices to get there (in the original, his girlfriend didn't want to move to Raccoon City and dumped him before he left), but he knows what he wants and this is his first step.

A fresh-faced, idealistic, rookie, he mentions more than once that he joined the force to help people. Despite the police station and everyone who had been there being decimated, he still laments not coming sooner, convinced he could have made a difference somehow in the middle of the zombie outbreak. He bravely fights through hordes of zombies, determined to get himself and as many survivors out as possible, or even 'save the city'. It's obvious that he's naturally a very positive and optimistic person. He reassures everyone he runs into that they'll make it through this, never questioning that for a second. He also has some pretty cute dialogue while alone where he quietly reassures himself that he's 'got this'. And, even as police Lieutenant Marvin's condition becomes visibly worse and worse, Leon still won't accept that he'll have to leave him, only doing so at gunpoint when Marvin orders him to leave him.

Despite it being his first day, Leon seems to have what it would take to be a good cop. He remains calm under pressure, facing one hurdle after another. Not only does he have to face hordes of undead atrocities, but he also runs into other people in desperate situations. At one point, a man whose daughter is obviously about to turn holds him at gunpoint, not only does he remain calm and respectful towards him, de-escalating the tense situation, he also empathizes with the man, realizing he's already facing a terrible loss. While his companion, Ada, coldly insists they should 'terminate' the child, Leon convinces her to let the two go.

His youth, inexperience and naivety are apparent throughout the game. He is far too idealistic and trusting. The situation mentioned before with the man and his daughter could have gone wrong very quickly. Leon's decision to be sympathetic could have easily backfired and been taken advantage of. Ada herself lies to him and manipulates him throughout the game to blindly help her and he never questions it until he's told point blank that she's lying.

Just like his blind faith in Ada, who lies when she first meets Leon and claims she's FBI, he also seems to blindly put his trust in the good intentions of authority figures. When told by a reporter he runs into that they had proof that the chief, a man Leon hasn't even met, was dirty, he refuses to believe it, or even let the man out of his cell, in the middle of a zombie outbreak. It's almost as if Leon would prefer the real world to be black and white. He seems to have a very stiff sense of justice. Not only does he condemn the reporter he runs into, maybe because he's already in a cell, but he also doesn't budge in his condemnation of the desperate acts of the scientists who ended up causing the virus outbreak. He shows concern for the scientist when she's injured, but under normal circumstances, it's obvious he would have made sure she was uninjured but would have still arrested her to have her face justice.

Why do you feel this character is a good fit for the setting?
Leon has just made it through a zombie outbreak, which included making hard choices in order to survive and seeing people killed in terrible ways, not to mention unspeakable monsters. Still, he's very determined and what he's just gone through is so insane that maybe he did imagine it? If so, he'll be determined to figure out who he is and why he's here, not to mention help those around him.

Writing sample(s): TDM
raccity: (Default)

[personal profile] raccity 2019-05-23 06:24 am (UTC)(link)
i'll be using this one. [personal profile] raccity
customplates: (Default)

[personal profile] customplates 2019-05-25 03:31 am (UTC)(link)
This one right here!
tdls: (c } seek it out and ye shall find)

tim drake | dc comics (rebirth) | not reserved.

[personal profile] tdls 2019-06-17 02:13 am (UTC)(link)
player information.
Name: Rae
Age: thirtysomething
Contact: gothmoth @ plurk; gothmoth#3738 @ the disco(rd)

character information.
Name: Timothy Jackson “Tim” Drake, aka Red Robin
Canon: DC Comics (Rebirth)
Canon Point: Detective Comics #940 (as the second wave of drones hits, but before he’s whisked away to a holding cell in time prison, a point which will leave Tim with the belief - initially - that he has been killed).
Age: 18

(canon) background: SIGH. Look, comics are a disaster, not even DC knows what's up with continuity, it's a nightmarish tangle of retcons and rewrites. Here’s Tim at Wikipedia and DC Database (one, two.) Rebirth re-retcons a lot of the dumb ideas about Tim's origin story and history that New 52 introduced so you can probably disregard most of that.

abilities: Tim is a mere mortal, but he possesses natural gifts and a lot of top-tier training. He has a genius-level intellect (his IQ is recorded as 142) and is noted as the most intellectually gifted of all the Robins. His skills in investigation were evident even as a child, since he was able to deduce the true identities of Batman and Robin by the tender age of 9, and they’ve only increased under Batman’s training. Even Bruce Wayne has remarked that Tim could someday surpass him as the world’s greatest detective, a title currently held by none other than him, so that’s high praise for Tim’s abilities. Tim’s also extremely skilled in tactical analysis, able to formulate and execute plans of attack on the fly, noted by Batman as having “the best tactical mind of any partner I’ve worked with.”

Other than his mental abilities, Tim is also in peak physical condition, and well trained in hand-to-hand combat by none other than Batman himself, in addition to several other experts in those fields. He’s a master of several martial arts, including judo and karate, and is highly skilled in fighting with a bo staff, which is his weapon of choice, though he’s also handy with throwing weapons like batarangs, shuriken, etc. He’s been trained in acrobatics and gymnastics, though it didn’t come easily for him, and he also learned stealth, disguise, and escapology during his training as Robin.

Finally, it’s worth noting that Tim is highly skilled in operating computers, hacking, and programming. His accomplishments in this arena include building a supercomputer and its programs from scratch, as well as hacking an entire drone army and reprogramming their targets, and he’s also shown to be capable of hacking Kryptonian tech.

Personality:
Strengths.:
Belief: What Tim believes and the strength of those beliefs define Tim and shape his actions. Tim’s beliefs that Batman is important to Gotham and that Batman needs a Robin to not only function but be his best self are the heart of his origin story, where Tim became the very Robin that Batman needed – not because he believed he was the best person to fill this role, but because he alone saw what was necessary and was willing to make it happen. Tim passionately believes in doing good – as much of it as he possibly can. He has no qualms about working outside of the law as a vigilante, or about using violent methods to achieve his goals of fighting crime and saving lives, but his actions are all guided by his belief that he is doing the right thing. Tim also follows a strict moral code – Batman’s code. There are ironclad lines he won’t cross – namely, he won’t kill.

Responsibility: Tim displays an extremely high sense of responsibility; you don’t fight an unending war on crime as a masked vigilante without a strong sense of personal ownership on the subject, and Tim has felt that call since he was 13 years old. Tim holds himself to stupidly high standards of performance and pushes himself to meet them; when he isn’t able to perform as he expects of himself, he blames himself for the negative outcomes, such as when people are hurt or killed as a result of his actions or mistakes.

Dedication: When Tim decides to take up a cause, there’s very little that can stand in the way of him reaching his goals. He isn’t ruthless or overly reckless in his approach; he’s decisive and determined, confident in his abilities, and doesn’t quit until the job is done.

Weaknesses:
Obsessive: The flip side of having passionate beliefs and a resolve that doesn’t quit is that when they’re left unchecked, they make a sharp turn into obsession. Tim demonstrates this behavior time and time again, such as when his belief that Bruce Wayne, who appeared to be dead but was still alive and trapped in time, sent him on an all-consuming spiral to prove his claims were right, which included pushing away his friends and family and teaming up with notorious international terrorist Ra’s al Ghul. Not Tim’s finest moments, even if his beliefs turned out to be correct.

Self-sacrificing: While this might seem like a virtue, in Tim’s case, it often isn’t; in his dedication to his work and drive to achieve, he routinely pushes himself into behavior that is problematic if not outright destructive, eschewing things like proper sleep and regard for his own mental and physical health. After Tim’s apparent death, in which he literally sacrificed himself to save hundreds of civilians, he returned to work without taking any time to mentally heal from the ordeal, and Batman expressed concern. Tim’s answer? “I don’t care what happens to me!” His heart is inarguably in the right place, he just takes it a step or five too far.

Emotional dishonesty: Tim habitually represses negative emotions, which is never a healthy coping mechanism. Instead of accepting and addressing feelings like anger and sadness and pain, he chooses to ignore them and bury himself in his work, distancing himself from his friends and family in favor of proving He’s Got This Everything Is Fine. This is taken to an extreme example in a possible dystopian future we’re shown, where a heartbroken, angry Tim has morphed into a fascist, murderous Batman, intentionally isolated from the people who care about him.

Why do you feel this character is a good fit for the setting? Tim is a master detective with a drive to untangle mysteries, of which this place has no shortage, so he’ll have a definite interest in getting to the bottom of who’s running things, why people are here, etc. He’ll also be highly motivated to get back home once he realizes he isn’t actually dead - got things to do, worlds to save, people he loves who need to know he isn’t actually dead, that sorta thing.

Writing sample(s):
prose/network combo
network/brackets combo
straight prose
tdls: (c } dreaming about the things)

[personal profile] tdls 2019-06-18 05:33 pm (UTC)(link)
thank you!! this is the journal. c:

(also the discord invite link says it’s expired, do you have a newer one?)
itsnothingpersonal: (uhpuffy_001)

Loki Odinson | MCU | Not Reserved

[personal profile] itsnothingpersonal 2019-06-18 10:51 pm (UTC)(link)
player information.
Name: Heather
Age: 35
Contact: discord: vikael#0221 or [plurk.com profile] vikael
Other Character(s): Aaron | The Walking Dead

character information.
Name: Loki Laufeyson Odinson
Canon: Marvel Cinematic Universe
Canon Point: Avengers: Infinity War (Prologue)
Age: Roughly 1500

(canon) background: Right Here

abilities:
Physiology:
  • Superhuman Strength; As a frost giant, Loki is capable of standing toe-to-toe with humans, enchanced humans, and has really only been defeated in battle by Asgardians, the Hulk, and Thanos as far as contests of strength are concerned.
  • Superhuman Durability; Also due to his ancestry, Loki can take blows that would kill a normal human and can heal wounds faster than a human.
  • Superhuman Speed and agility; What Loki lacks in brute strength he makes up for in his superior speed, outmaneuvering the likes of Valkyrie, Thor, and multiple Dark Elven assailants.


He also lives for hundreds of years, being roughly 1500 and appearing in his mid-30s, possesses superhuman stamina, and, due to his frost giant physiology, is completely immune to cold.
Sorcery;

  • Illusion magic
  • Shapeshifting (himself or just his clothing)
  • Mental manipulation
  • Presence concealment (he can hide and mask his sounds)
  • Conjuration
  • Telekinesis
  • Astral Projection

Skills;

  • Brilliant intellect
  • Cunning tactician
  • Expert combatant
  • Pilot
  • Marksman


Personality:
Strengths:

  • Adaptable and tactically minded; What could possibly be Loki's greatest strength is his capacity to adapt to any situation quickly and nearly flawlessly. His analytical mind is capable of quickly analyzing a new situation from a variety of angles in order to best see where one might slip into the established organization and how he might best use that situation to his advantage. His moral compass is as flexible as his adaptability, giving him the flexibility to do what is necessary to accomplish his goals without the burden of conscience, often allowing the ends to justify the means. He tends toward seeing the big picture, and had a talent for finding the strings time different things together and figuring out exactly how those may be tied to get an intended result, such as figuring out just the thing someone wants to hear, it exactly what will set someone off and in what direction they'd need to be pointed to assure the dominos fall in the right direction.
  • Charismatic; Nicknames even from a young age as "the silver tongue" and the "prince of liars," Loki has always had a talent for honored words, preferring to talk his way into and out of most high-risk situations. His adaptable nature plays into his charisma as well, allowing him to easily shift his manner of speech and even seeming interests to best suit those he's attempting to charm. Not all of his charm is an act, of course. Loki possesses a jovial sense of humor, teasing and playful, and he enjoys an innocent jape as much as he does actual trickery, easing tension with a witty and at times bitingly callous levity.

Weaknesses:

  • Inferiority complex; Partially due to how he was raised, Loki has always seen himself as in competition with his older brother Thor, who was more liked, more physically strong, and more loved by their people than Loki. This need to be better than Thor, to be seen as an equal to him, has been used to manipulate him in the past, and can still be used to get him to do things he wouldn't normally. He has a desire for adoration and praise to the point of people pleasing and manipulation as well and he's more likely do something if there's some form of reward involved, even if it's just the acknowledgment of his involvement.
  • Opportunistic; To the point of self-serving. Loyalty is, by far, not unknown to him, and he loves his brother and his people, but if an opportunity presents itself that could benefit him deeply, it's not guaranteed he'll side with his people or his brother. He would, without the influence of the mind stone, draw the line at the mass murder of innocents, though.
  • Overconfident; For all his calculation, scheming, and trickery, it could be said Loki's Achilles heel is his own hubris. He truly believes himself a manipulative mastermind and often overlooks others' ability to read his intentions or thwart his plans. It could even be said his most common downfall his own assumption others will only figure out his deceptions after it's too late for anything to be done about them. In his defense, of course, he's been right about that before.
  • Mischievous nature; Even when not deceiving others to do his bidding, his capriciousness and being easily bored can get him into trouble, as he's prone to jokes, tricks, and even innocent misdirection to amuse himself (and others). It gets him on peoples' bad sides more often than not as people are left to question whose side he's on.


Why do you feel this character is a good fit for the setting? Loki is infinitely adaptable, and his inquisitive nature is going to get himself and anyone who decides to help him in a lot of trouble. Also, he's going to *hate* it.

Writing sample(s): right here
tdls: (c } we'll be counting stars)

[personal profile] tdls 2019-06-20 01:25 am (UTC)(link)
thank you!! <3
Edited (not the expression i was going for!!) 2019-06-20 01:25 (UTC)
quietlypersistent: https://hollow-art.com/base/jodi-foster-silence-lambs (pic#13255957)

Clarice Starling | The Silence of the Lambs | Not Reserved

[personal profile] quietlypersistent 2019-06-26 04:48 am (UTC)(link)
anewhero: (Default)

Marcus Wright | Terminator: Salvation Final Battle | Not Reserved

[personal profile] anewhero 2019-07-01 09:04 pm (UTC)(link)
player information.

Name:dark
Age: 31
Contact:redscribbles at plurk Jak/Marcus #4226 on discord
Other Character(s):N/A

character information.

Name: Marcus Wright
Canon: Terminator: Salvation
Canon Point:Final Battle
Age: 43 (Doesn't age anymore due to lasting for thousands of years)

(canon) background:https://terminator.fandom.com/wiki/Marcus_Wright

abilities:
Double the strength of a normal human Marcus is a mix of a human and half terminator. He can lift and do things most regular humans couldn't do.
Can heal major organs such as his skin and heart Marcus's systems contain a way how to heal major and minor injuries to his heart and skin. Takes a while to heal though.
Can take a lot of injuries and keep going Marcus is able to take many blasts as long as it doesn't hit his weak points.

Personality:In reality, Marcus was a criminal on death row when he was executed by “lethal injection” due to crimes of killing his own brother and two cops, spending most of his life in prison. Everything he believed about himself in prison in his life and on the last days of his life, he thought he was worthless and nothing mattered more than people’s own harsh opinions on him as a “monster. However he had an unusual trait about him: Most criminals would be willing to defend themselves, giving excuses. Marcus believed his death was just and the value of other humans had higher worth than himself.

He was ready and willing to give up everything to die. He thought he might make people happy to get rid of him as he gave his body up to Cyberdyne System’s “Project Angel”, run by Dr. Serena Kogan.


However, there is more to Marcus instead of a monster who is seen as a killer and nothing more. He had no final words to say on his execution. His own eyes reveal a man looking for another chance to live out his life in the right direction.

When someone meets Marcus, they notice his determination. He is an extremely hard worker and will push through any sense of obstacles to get to a goal. Like they say “This man can move mountains” when he pushes hard enough. He is extremely gutsy and will go above and beyond the call of duty to show his worth to someone. However, his emotions are hurt easily and usually go to an extreme at anything relating to his past especially relating to memories of his dead brother.

However, Marcus is extremely loyal to a fault and does not take betrayal well. He “takes no shit” when it comes to protecting his loved ones and allies. He’s gone to lengths such as stabbing a guy in the knee, being the first man in line to save John Connor and give up his own heart and protecting Blair with a wooden board.

When Marcus takes a leadership position in Final Battle, he is promoted when John Connor is away. He changes for the better as he’s able to lead the Resistance as a high commanding officer to help defeat a common enemy. John Connor’s respect for the common man makes Marcus, not a terminator to him but more than that. Someone who can be trusted for who he is and not for his past mistakes.


Why do you feel this character is a good fit for the setting? He's been thrown into a setting where he must think fast and fight through his own problems and find a way out.

Writing sample(s):https://xistentia.dreamwidth.org/46196.html?thread=3829876#cmt3829876

https://xistentia.dreamwidth.org/35279.html?thread=2949839#cmt2949839

https://xistentia.dreamwidth.org/28621.html